﻿namespace Assets.XyzCode.Fight.Game.Player
{
    partial class Player_MissDie_Behav
    {
        /// <summary>
        /// 更新当前状态
        /// </summary>
        private void UpdateCurrState()
        {
            if (StateEnum.Punch == _currState)
            {
                if (!_punchInputCd.IsHot())
                {
                    _currState = StateEnum.Unknown;
                }
            }
            else
            if (StateEnum.FastForward == _currState)
            {
                if (null == _doFastForward_XC)
                {
                    _currState = StateEnum.Unknown;
                }
            }
        }
    }
}
